; Merged Mod: .\QiMod0\Qiqi.ini, .\QiMod1\Qiqi.ini, .\QiMod2\Qiqi.ini, .\QiMod3\Qiqi.ini, .\QiMod4\Qiqi.ini, .\QiMod5\Qiqi.ini, .\QiMod6\Qiqi.ini, .\QiMod7\Qiqi.ini, .\QiMod8\Qiqi.ini, .\QiMod9\Qiqi.ini, .\QiMod91\Qiqi.ini, .\QiMod92\Qiqi.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $ActiveCharacter = 0

[KeySwap]
condition = $ActiveCharacter == 1
key = p
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11

[Present]
post $ActiveCharacter = 0

; Overrides ---------------------------

[TextureOverrideQiqiPosition]
hash = cad5bebb
run = CommandListQiqiPosition
$ActiveCharacter = 1

[TextureOverrideQiqiBlend]
hash = cf928b89
run = CommandListQiqiBlend

[TextureOverrideQiqiTexcoord]
hash = 85c5b5ed
run = CommandListQiqiTexcoord

[TextureOverrideQiqiVertexLimitRaise]
hash = 956d98ae

[TextureOverrideQiqiIB]
hash = 56057a2c
run = CommandListQiqiIB

[TextureOverrideQiqiHead]
hash = 56057a2c
match_first_index = 0
run = CommandListQiqiHead

[TextureOverrideQiqiBody]
hash = 56057a2c
match_first_index = 13488
run = CommandListQiqiBody

[TextureOverrideQiqiFaceHeadDiffuse]
hash = 206f5ad9
run = CommandListQiqiFaceHeadDiffuse

; CommandList -------------------------

[CommandListQiqiPosition]
if $swapvar == 0
	vb0 = ResourceQiqiPosition.0
else if $swapvar == 1
	vb0 = ResourceQiqiPosition.1
else if $swapvar == 2
	vb0 = ResourceQiqiPosition.2
else if $swapvar == 3
	vb0 = ResourceQiqiPosition.3
else if $swapvar == 4
	vb0 = ResourceQiqiPosition.4
else if $swapvar == 5
	vb0 = ResourceQiqiPosition.5
else if $swapvar == 6
	vb0 = ResourceQiqiPosition.6
else if $swapvar == 7
	vb0 = ResourceQiqiPosition.7
else if $swapvar == 8
	vb0 = ResourceQiqiPosition.8
else if $swapvar == 9
	vb0 = ResourceQiqiPosition.9
else if $swapvar == 10
	vb0 = ResourceQiqiPosition.10
else if $swapvar == 11
	vb0 = ResourceQiqiPosition.11
endif

[CommandListQiqiBlend]
if $swapvar == 0
	vb1 = ResourceQiqiBlend.0
	handling = skip
	draw = 58395,0
else if $swapvar == 1
	vb1 = ResourceQiqiBlend.1
	handling = skip
	draw = 57088,0
else if $swapvar == 2
	vb1 = ResourceQiqiBlend.2
	handling = skip
	draw = 55984,0
else if $swapvar == 3
	vb1 = ResourceQiqiBlend.3
	handling = skip
	draw = 55550,0
else if $swapvar == 4
	vb1 = ResourceQiqiBlend.4
	handling = skip
	draw = 56148,0
else if $swapvar == 5
	vb1 = ResourceQiqiBlend.5
	handling = skip
	draw = 66386,0
else if $swapvar == 6
	vb1 = ResourceQiqiBlend.6
	handling = skip
	draw = 66244,0
else if $swapvar == 7
	vb1 = ResourceQiqiBlend.7
	handling = skip
	draw = 58253,0
else if $swapvar == 8
	vb1 = ResourceQiqiBlend.8
	handling = skip
	draw = 57149,0
else if $swapvar == 9
	vb1 = ResourceQiqiBlend.9
	handling = skip
	draw = 56715,0
else if $swapvar == 10
	vb1 = ResourceQiqiBlend.10
	handling = skip
	draw = 56006,0
else if $swapvar == 11
	vb1 = ResourceQiqiBlend.11
	handling = skip
	draw = 67551,0
endif

[CommandListQiqiTexcoord]
if $swapvar == 0
	vb1 = ResourceQiqiTexcoord.0
else if $swapvar == 1
	vb1 = ResourceQiqiTexcoord.1
else if $swapvar == 2
	vb1 = ResourceQiqiTexcoord.2
else if $swapvar == 3
	vb1 = ResourceQiqiTexcoord.3
else if $swapvar == 4
	vb1 = ResourceQiqiTexcoord.4
else if $swapvar == 5
	vb1 = ResourceQiqiTexcoord.5
else if $swapvar == 6
	vb1 = ResourceQiqiTexcoord.6
else if $swapvar == 7
	vb1 = ResourceQiqiTexcoord.7
else if $swapvar == 8
	vb1 = ResourceQiqiTexcoord.8
else if $swapvar == 9
	vb1 = ResourceQiqiTexcoord.9
else if $swapvar == 10
	vb1 = ResourceQiqiTexcoord.10
else if $swapvar == 11
	vb1 = ResourceQiqiTexcoord.11
endif

[CommandListQiqiIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
endif

[CommandListQiqiHead]
if $swapvar == 0
	ib = ResourceQiqiHeadIB.0
	ps-t0 = ResourceQiqiHeadDiffuse.0
	ps-t1 = ResourceQiqiHeadLightMap.0
else if $swapvar == 1
	ib = ResourceQiqiHeadIB.1
	ps-t0 = ResourceQiqiHeadDiffuse.1
	ps-t1 = ResourceQiqiHeadLightMap.1
else if $swapvar == 2
	ib = ResourceQiqiHeadIB.2
	ps-t0 = ResourceQiqiHeadDiffuse.2
	ps-t1 = ResourceQiqiHeadLightMap.2
else if $swapvar == 3
	ib = ResourceQiqiHeadIB.3
	ps-t0 = ResourceQiqiHeadDiffuse.3
	ps-t1 = ResourceQiqiHeadLightMap.3
else if $swapvar == 4
	ib = ResourceQiqiHeadIB.4
	ps-t0 = ResourceQiqiHeadDiffuse.4
	ps-t1 = ResourceQiqiHeadLightMap.4
else if $swapvar == 5
	ib = ResourceQiqiHeadIB.5
	ps-t0 = ResourceQiqiHeadDiffuse.5
	ps-t1 = ResourceQiqiHeadLightMap.5
else if $swapvar == 6
	ib = ResourceQiqiHeadIB.6
	ps-t0 = ResourceQiqiHeadDiffuse.6
	ps-t1 = ResourceQiqiHeadLightMap.6
else if $swapvar == 7
	ib = ResourceQiqiHeadIB.7
	ps-t0 = ResourceQiqiHeadDiffuse.7
	ps-t1 = ResourceQiqiHeadLightMap.7
else if $swapvar == 8
	ib = ResourceQiqiHeadIB.8
	ps-t0 = ResourceQiqiHeadDiffuse.8
	ps-t1 = ResourceQiqiHeadLightMap.8
else if $swapvar == 9
	ib = ResourceQiqiHeadIB.9
	ps-t0 = ResourceQiqiHeadDiffuse.9
	ps-t1 = ResourceQiqiHeadLightMap.9
else if $swapvar == 10
	ib = ResourceQiqiHeadIB.10
	ps-t0 = ResourceQiqiHeadDiffuse.10
	ps-t1 = ResourceQiqiHeadLightMap.10
else if $swapvar == 11
	ib = ResourceQiqiHeadIB.11
	ps-t0 = ResourceQiqiHeadDiffuse.11
	ps-t1 = ResourceQiqiHeadLightMap.11
endif

[CommandListQiqiBody]
if $swapvar == 0
	ib = ResourceQiqiBodyIB.0
	ps-t0 = ResourceQiqiBodyDiffuse.0
	ps-t1 = ResourceQiqiBodyLightMap.0
else if $swapvar == 1
	ib = ResourceQiqiBodyIB.1
	ps-t0 = ResourceQiqiBodyDiffuse.1
	ps-t1 = ResourceQiqiBodyLightMap.1
else if $swapvar == 2
	ib = ResourceQiqiBodyIB.2
	ps-t0 = ResourceQiqiBodyDiffuse.2
	ps-t1 = ResourceQiqiBodyLightMap.2
else if $swapvar == 3
	ib = ResourceQiqiBodyIB.3
	ps-t0 = ResourceQiqiBodyDiffuse.3
	ps-t1 = ResourceQiqiBodyLightMap.3
else if $swapvar == 4
	ib = ResourceQiqiBodyIB.4
	ps-t0 = ResourceQiqiBodyDiffuse.4
	ps-t1 = ResourceQiqiBodyLightMap.4
else if $swapvar == 5
	ib = ResourceQiqiBodyIB.5
	ps-t0 = ResourceQiqiBodyDiffuse.5
	ps-t1 = ResourceQiqiBodyLightMap.5
else if $swapvar == 6
	ib = ResourceQiqiBodyIB.6
	ps-t0 = ResourceQiqiBodyDiffuse.6
	ps-t1 = ResourceQiqiBodyLightMap.6
else if $swapvar == 7
	ib = ResourceQiqiBodyIB.7
	ps-t0 = ResourceQiqiBodyDiffuse.7
	ps-t1 = ResourceQiqiBodyLightMap.7
else if $swapvar == 8
	ib = ResourceQiqiBodyIB.8
	ps-t0 = ResourceQiqiBodyDiffuse.8
	ps-t1 = ResourceQiqiBodyLightMap.8
else if $swapvar == 9
	ib = ResourceQiqiBodyIB.9
	ps-t0 = ResourceQiqiBodyDiffuse.9
	ps-t1 = ResourceQiqiBodyLightMap.9
else if $swapvar == 10
	ib = ResourceQiqiBodyIB.10
	ps-t0 = ResourceQiqiBodyDiffuse.10
	ps-t1 = ResourceQiqiBodyLightMap.10
else if $swapvar == 11
	ib = ResourceQiqiBodyIB.11
	ps-t0 = ResourceQiqiBodyDiffuse.11
	ps-t1 = ResourceQiqiBodyLightMap.11
endif

[CommandListQiqiFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceQiqiFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceQiqiFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceQiqiFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceQiqiFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceQiqiFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceQiqiFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceQiqiFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceQiqiFaceHeadDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourceQiqiFaceHeadDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourceQiqiFaceHeadDiffuse.9
else if $swapvar == 10
	ps-t0 = ResourceQiqiFaceHeadDiffuse.10
else if $swapvar == 11
	ps-t0 = ResourceQiqiFaceHeadDiffuse.11
endif

; Resources ---------------------------

[ResourceQiqiPosition.0]
type = Buffer
stride = 40
filename = .\QiMod0\QiqiPosition.buf

[ResourceQiqiBlend.0]
type = Buffer
stride = 32
filename = .\QiMod0\QiqiBlend.buf

[ResourceQiqiTexcoord.0]
type = Buffer
stride = 12
filename = .\QiMod0\QiqiTexcoord.buf

[ResourceQiqiHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod0\QiqiHead.ib

[ResourceQiqiBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod0\QiqiBody.ib

[ResourceQiqiHeadDiffuse.0]
filename = .\QiMod0\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.0]
filename = .\QiMod0\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.0]
filename = .\QiMod0\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.0]
filename = .\QiMod0\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.0]
filename = .\QiMod0\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.1]
type = Buffer
stride = 40
filename = .\QiMod1\QiqiPosition.buf

[ResourceQiqiBlend.1]
type = Buffer
stride = 32
filename = .\QiMod1\QiqiBlend.buf

[ResourceQiqiTexcoord.1]
type = Buffer
stride = 12
filename = .\QiMod1\QiqiTexcoord.buf

[ResourceQiqiHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod1\QiqiHead.ib

[ResourceQiqiBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod1\QiqiBody.ib

[ResourceQiqiHeadDiffuse.1]
filename = .\QiMod1\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.1]
filename = .\QiMod1\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.1]
filename = .\QiMod1\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.1]
filename = .\QiMod1\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.1]
filename = .\QiMod1\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.2]
type = Buffer
stride = 40
filename = .\QiMod2\QiqiPosition.buf

[ResourceQiqiBlend.2]
type = Buffer
stride = 32
filename = .\QiMod2\QiqiBlend.buf

[ResourceQiqiTexcoord.2]
type = Buffer
stride = 12
filename = .\QiMod2\QiqiTexcoord.buf

[ResourceQiqiHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod2\QiqiHead.ib

[ResourceQiqiBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod2\QiqiBody.ib

[ResourceQiqiHeadDiffuse.2]
filename = .\QiMod2\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.2]
filename = .\QiMod2\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.2]
filename = .\QiMod2\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.2]
filename = .\QiMod2\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.2]
filename = .\QiMod2\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.3]
type = Buffer
stride = 40
filename = .\QiMod3\QiqiPosition.buf

[ResourceQiqiBlend.3]
type = Buffer
stride = 32
filename = .\QiMod3\QiqiBlend.buf

[ResourceQiqiTexcoord.3]
type = Buffer
stride = 12
filename = .\QiMod3\QiqiTexcoord.buf

[ResourceQiqiHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod3\QiqiHead.ib

[ResourceQiqiBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod3\QiqiBody.ib

[ResourceQiqiHeadDiffuse.3]
filename = .\QiMod3\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.3]
filename = .\QiMod3\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.3]
filename = .\QiMod3\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.3]
filename = .\QiMod3\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.3]
filename = .\QiMod3\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.4]
type = Buffer
stride = 40
filename = .\QiMod4\QiqiPosition.buf

[ResourceQiqiBlend.4]
type = Buffer
stride = 32
filename = .\QiMod4\QiqiBlend.buf

[ResourceQiqiTexcoord.4]
type = Buffer
stride = 12
filename = .\QiMod4\QiqiTexcoord.buf

[ResourceQiqiHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod4\QiqiHead.ib

[ResourceQiqiBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod4\QiqiBody.ib

[ResourceQiqiHeadDiffuse.4]
filename = .\QiMod4\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.4]
filename = .\QiMod4\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.4]
filename = .\QiMod4\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.4]
filename = .\QiMod4\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.4]
filename = .\QiMod4\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.5]
type = Buffer
stride = 40
filename = .\QiMod5\QiqiPosition.buf

[ResourceQiqiBlend.5]
type = Buffer
stride = 32
filename = .\QiMod5\QiqiBlend.buf

[ResourceQiqiTexcoord.5]
type = Buffer
stride = 12
filename = .\QiMod5\QiqiTexcoord.buf

[ResourceQiqiHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod5\QiqiHead.ib

[ResourceQiqiBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod5\QiqiBody.ib

[ResourceQiqiHeadDiffuse.5]
filename = .\QiMod5\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.5]
filename = .\QiMod5\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.5]
filename = .\QiMod5\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.5]
filename = .\QiMod5\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.5]
filename = .\QiMod5\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.6]
type = Buffer
stride = 40
filename = .\QiMod6\QiqiPosition.buf

[ResourceQiqiBlend.6]
type = Buffer
stride = 32
filename = .\QiMod6\QiqiBlend.buf

[ResourceQiqiTexcoord.6]
type = Buffer
stride = 12
filename = .\QiMod6\QiqiTexcoord.buf

[ResourceQiqiHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod6\QiqiHead.ib

[ResourceQiqiBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod6\QiqiBody.ib

[ResourceQiqiHeadDiffuse.6]
filename = .\QiMod6\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.6]
filename = .\QiMod6\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.6]
filename = .\QiMod6\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.6]
filename = .\QiMod6\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.6]
filename = .\QiMod6\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.7]
type = Buffer
stride = 40
filename = .\QiMod7\QiqiPosition.buf

[ResourceQiqiBlend.7]
type = Buffer
stride = 32
filename = .\QiMod7\QiqiBlend.buf

[ResourceQiqiTexcoord.7]
type = Buffer
stride = 12
filename = .\QiMod7\QiqiTexcoord.buf

[ResourceQiqiHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod7\QiqiHead.ib

[ResourceQiqiBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod7\QiqiBody.ib

[ResourceQiqiHeadDiffuse.7]
filename = .\QiMod7\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.7]
filename = .\QiMod7\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.7]
filename = .\QiMod7\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.7]
filename = .\QiMod7\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.7]
filename = .\QiMod7\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.8]
type = Buffer
stride = 40
filename = .\QiMod8\QiqiPosition.buf

[ResourceQiqiBlend.8]
type = Buffer
stride = 32
filename = .\QiMod8\QiqiBlend.buf

[ResourceQiqiTexcoord.8]
type = Buffer
stride = 12
filename = .\QiMod8\QiqiTexcoord.buf

[ResourceQiqiHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod8\QiqiHead.ib

[ResourceQiqiBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod8\QiqiBody.ib

[ResourceQiqiHeadDiffuse.8]
filename = .\QiMod8\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.8]
filename = .\QiMod8\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.8]
filename = .\QiMod8\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.8]
filename = .\QiMod8\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.8]
filename = .\QiMod8\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.9]
type = Buffer
stride = 40
filename = .\QiMod9\QiqiPosition.buf

[ResourceQiqiBlend.9]
type = Buffer
stride = 32
filename = .\QiMod9\QiqiBlend.buf

[ResourceQiqiTexcoord.9]
type = Buffer
stride = 12
filename = .\QiMod9\QiqiTexcoord.buf

[ResourceQiqiHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod9\QiqiHead.ib

[ResourceQiqiBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod9\QiqiBody.ib

[ResourceQiqiHeadDiffuse.9]
filename = .\QiMod9\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.9]
filename = .\QiMod9\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.9]
filename = .\QiMod9\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.9]
filename = .\QiMod9\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.9]
filename = .\QiMod9\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.10]
type = Buffer
stride = 40
filename = .\QiMod91\QiqiPosition.buf

[ResourceQiqiBlend.10]
type = Buffer
stride = 32
filename = .\QiMod91\QiqiBlend.buf

[ResourceQiqiTexcoord.10]
type = Buffer
stride = 12
filename = .\QiMod91\QiqiTexcoord.buf

[ResourceQiqiHeadIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod91\QiqiHead.ib

[ResourceQiqiBodyIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod91\QiqiBody.ib

[ResourceQiqiHeadDiffuse.10]
filename = .\QiMod91\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.10]
filename = .\QiMod91\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.10]
filename = .\QiMod91\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.10]
filename = .\QiMod91\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.10]
filename = .\QiMod91\QiqiFaceHeadDiffuse.dds

[ResourceQiqiPosition.11]
type = Buffer
stride = 40
filename = .\QiMod92\QiqiPosition.buf

[ResourceQiqiBlend.11]
type = Buffer
stride = 32
filename = .\QiMod92\QiqiBlend.buf

[ResourceQiqiTexcoord.11]
type = Buffer
stride = 12
filename = .\QiMod92\QiqiTexcoord.buf

[ResourceQiqiHeadIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod92\QiqiHead.ib

[ResourceQiqiBodyIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QiMod92\QiqiBody.ib

[ResourceQiqiHeadDiffuse.11]
filename = .\QiMod92\QiqiHeadDiffuse.dds

[ResourceQiqiHeadLightMap.11]
filename = .\QiMod92\QiqiHeadLightMap.dds

[ResourceQiqiBodyDiffuse.11]
filename = .\QiMod92\QiqiBodyDiffuse.dds

[ResourceQiqiBodyLightMap.11]
filename = .\QiMod92\QiqiBodyLightMap.dds

[ResourceQiqiFaceHeadDiffuse.11]
filename = .\QiMod92\QiqiFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord